![When exporting the glTF file with Babylon.js Inspector, the polygon is inverted - Bugs - HTML5 Game Devs Forum When exporting the glTF file with Babylon.js Inspector, the polygon is inverted - Bugs - HTML5 Game Devs Forum](https://www.html5gamedevs.com/uploads/monthly_2018_07/image.png.5aec0076991293331a22988af979c0d5.png)
When exporting the glTF file with Babylon.js Inspector, the polygon is inverted - Bugs - HTML5 Game Devs Forum
![When exporting the glTF file with Babylon.js Inspector, the polygon is inverted - Bugs - HTML5 Game Devs Forum When exporting the glTF file with Babylon.js Inspector, the polygon is inverted - Bugs - HTML5 Game Devs Forum](https://www.html5gamedevs.com/uploads/monthly_2018_07/image.png.5bb10ced2d417c00827ad564a3b2a46a.png)
When exporting the glTF file with Babylon.js Inspector, the polygon is inverted - Bugs - HTML5 Game Devs Forum
![𝕊𝕖𝕥𝕚𝕒𝕟 ▣ on Twitter: "Do you want to create an awesome 3D website? I'll tell you how to get started using Babylon JS in this thread 🧵 # babylonjs #3dweb #webXR #gameEngine #webdevelopment # 𝕊𝕖𝕥𝕚𝕒𝕟 ▣ on Twitter: "Do you want to create an awesome 3D website? I'll tell you how to get started using Babylon JS in this thread 🧵 # babylonjs #3dweb #webXR #gameEngine #webdevelopment #](https://pbs.twimg.com/media/E4BARyTVcAI3nka.jpg)
𝕊𝕖𝕥𝕚𝕒𝕟 ▣ on Twitter: "Do you want to create an awesome 3D website? I'll tell you how to get started using Babylon JS in this thread 🧵 # babylonjs #3dweb #webXR #gameEngine #webdevelopment #
![Lightmaps How they behave in sandbox.babylonjs? - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Lightmaps How they behave in sandbox.babylonjs? - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/original/2X/6/68689e232960122a3b10135a2cc6aa4467eae397.jpeg)